I'm an adjunct faculty at NYIT, where I specialize in instructing Human-Computer Interaction, with a distinct focus on Extended Reality (XR). My pedagogical emphasis centers around the multifaceted landscape of XR technologies, spanning Augmented Reality (AR), Virtual Reality (VR), Mixed Reality (MR), and Spatial Computing.
In the classroom, I underscore the significance of grounding our approach in learning theories, serving as a robust foundation for students to build upon. In parallel with theoretical underpinnings, students embark on an exploration of XR development, delving into platforms like Oculus 2, Magic Leap, Spark AR, and others.
To bridge the theoretical-practical gap, we harness the capabilities of avant-garde design and prototyping tools like Bezel and ShapesXR. These tools empower students to bring their XR concepts to fruition and refine their interactive design skills.
For the Fall 2023 semester, our curriculum is laser-focused on an exhilarating project: prototyping pinch-gaze interaction, custom-tailored for IOS Vision Pro. This immersive undertaking plunges students into the forefront of XR technology, providing them with invaluable hands-on experience in this swiftly evolving domain.
Moreover, I am committed to imparting a holistic understanding of XR, extending beyond technical aspects to encompass a deeper comprehension of the XR ecosystem. I guide students in discerning the subtle distinctions between the Metaverse and standalone VR applications, offering them diverse perspectives on the intricacies of XR design, development, and strategic application.