A Doll’s House is a landmark play written by Norwegian playwright Henrik Ibsen in 1879. It follows Nora Helmer as she begins to question her marriage, social expectations, and the limited role assigned to women in nineteenth century society. The play explores identity, autonomy, gender roles, power, and personal freedom.
I recreated two scenes in virtual reality (Frame VR) for a research project to assess students' understanding of gender inequality and guage their interest in learning in VR.
Goal: An immersive experience where students engage with animations, quotes based on the theme of gender inequality.
Audience: Second Language Learners learning essay writing
Problem: The first goal of designing this immersive experience on FrameVR was to understand how students can retrieve vocabulary through VR, vs watching a video. However, it turned out that VR did not only activate vocabulary, but also empathy and strong opinions and reflections towards gender inequality in Third World countries.
Technology: A desktop VR experience which can be also accessible in immersive VR.
Action: My role in the project was the teacher, the researcher and the designer
Choices: I chose to have two groups: control group and an experimental group. The control group had the same method of teaching, but only watched a video summary of A Doll's House and a classroom discussion afterwards followed by writing an essay. Whereas the experimental group watched the video in VR and interacted with two scenes where the conceptual metaphor theory of Lakoff and Johnson guided the design as well as scaffolding and Embodied Learning (A pedagogical method)
Ismail, O. F., & Alkhayat, A. (2025, April). Immersive Classic Literature with VR: A Study of Emotional and Thematic Engagement Through Embodied Cognition. In 2025 Eighth International Women in Data Science Conference at Prince Sultan University (WiDS PSU) (pp. 285-289). IEEE.