Goal: An immersive experience where Instructional Design engage with a storytelling experience to learn about the cognitive, social, and cultural aspects of instructional design. the experience is based on Jigsaw activity as a type of CSCL (computer supported collaborative learning)
Audience: Instructional Designers and Learning Experience Designers who are interested in learning about adult learning theories for VR.
Problem: As more companies transition to VR, instructional designers in these companies face some challenges in terms of understanding theories that relate to VR design for learning. Therefore, this game was designed as an introduction that would raise the trainees curiosity to learn more.
Technology: A desktop VR experience which can be also accessible in immersive VR.
Action: My role in the project was the teacher, the researcher and the designer
Choices: This game was developed through my level 3 certification for Sententia Gamification. I chose gamification and designed a pirate story where players find themselves in an island and they have to finish the first mission to escape the island and then be regrouped to finish the final mission. The game is based on the Jigsaw Activity which is a type of computer supported collaborative learning where some players are experts in a certain area (i.e., the social aspect of instructional technology), but a novice in another (e.g., the cognitive aspect). By giving players a lens of learning theories, they gain more insights and understanding from other players which mimic real life experiences. This can be conducive to positive transfer.